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Zelda, Wii, and New Controls. |
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Written by Robin
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Wednesday, 10 May 2006 |
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E3 Day 1: |
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Read more...
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Twilight Princess Impressions |
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Written by Ganon
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Thursday, 19 May 2005 |
The Legend of Zelda: Twilight Princess
I had the chance to play the demos of the new Zelda, and let me tell you that whatever good stuff I may say about it, it will not be enough to describe, seriously! I'm impressed about this, because this is what very possibly most of us Zelda fans have been waiting for. I got to play the demo in where Link is told to drive the goats to inside the barn. It's a really hard task, It's actually harder than I thought, but of course, as everything, you get used to the gameplay.
Talking about the gameplay, it's quite similar (identical, I may say?) to the one in Ocarina of Time, Majora's Mask and Wind Waker. There were actually two kind of demos, where you could choose either to be in Link's village or to be fighting with a big, evil monster that has captive a kid from Link's village.
The other demo is about being inside a dungeon, so there are quite a lot of familiar things in the way of playing, but of course, you can expect quite some suprises.
Something that I really loved is that finally Nintendo decided to work a lot on the facial expressions of the characters, and well... FINALLY! we can see Link with a more realistic look and something that is not very common in him: smiling.
Link has a childhood friend, who is Link's village's mayor. Her name is Ilia and she seems to be the one who takes care of Epona. When you return from riding Epona, Ilia finds out Epona is injured and scolds Link for making Epona to jump fences, so Link kind of feels bad because Epona was injured. So Ilia takes Epona with her to heal her.
What we saw in the video that was played in the Nintendo briefing, is that Link turns into a werewolf, but I wonder, why this time Link is turned into a werewolf? You know that previously he was turned into a rabbit... So well, I think that we will have to wait a little longer for this. |
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Legend of Zelda: Twilight Princess |
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Written by Ganon
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Tuesday, 17 May 2005 |
NEW LEGEND OF ZELDA GAME MAKES FANS HOWL FOR NINTENDO GAMECUBE
Meanwhile, Mario Parties and Dances, Plays Soccer and Baseball
LOS ANGELES, May 17, 2005 – Like the phases of the moon, software for video game consoles evolves as time passes. Nintendo GameCube™ enters one of the fullest, brightest moments of its life cycle over the rest of 2005, highlighted by the debut of the spectacular new game, The Legend of Zelda®: Twilight Princess. The gritty, sweeping adventure will set a new standard for video games with vast lands, stunning visuals and amazing new game play that allows players to control the main character, Link, whether he travels on foot, on horseback or on all fours – as a wolf. The Legend of Zelda: Twilight Princess remains the most anticipated game of 2005 on any system and will hit stores during the holiday season.
"The Zelda franchise again demonstrates the awesome power and versatility of Nintendo GameCube, but there's much more to our software appeal," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The rest of our 2005 lineup builds on these strengths to widen the appeal of Nintendo GameCube to new audiences."
Nintendo GameCube has sold more than 10 million systems in North America alone. More than 400 games are available for Nintendo GameCube, including some of the most popular and creative games of this console generation, from Super Smash Bros.® Melee to The Legend of Zelda®: The Wind Waker™ and the Metroid® Prime series.
Mario™, the video game industry's most recognizable and beloved character, has plans to star in four new games that build on his reputation for fun and versatility. Dance Dance Revolution®: Mario Mix gets players on their feet and dancing to 25 songs on an included dance pad. Mario Baseball™ and Super Mario® Strikers put a Mario twist on two of the world's most popular sports. Each game features authentic game play found in the actual sports, but with special power moves that add to the craziness of the competition. And finally, Mario Party® 7 incorporates voice recognition into some 80 new mini-games through the use of the included Nintendo GameCube Mic. Nintendo and its third-party partners will release more than 60 new games for Nintendo GameCube this year.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at www.nintendo.com.
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Last Updated ( Tuesday, 17 May 2005 )
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